In this chaotic world, you must adapt - either to forgive or survive.
Dead Wishes embarks on a journey of humanity and horrific romance. We build each other up. We tear each other down. Give and take. How much will you endure?
Stricken with long-term depression over the death of your parents, you are on the verge of eviction and bankruptcy. Without any prospects for the future, you're desperate, so much so that you might even...
... join the mafia and uncover a heated love affair gone terribly wrong.
... become a criminal allied with a team of murderers.
... suck it up and make an honest person of yourself.
... serve as the caretaker for two dysfunctional sisters.
... end up destitute on the streets.
... join the church and repent your sin.
But mostly, you're either going to find love and happiness or die a terrible death.
Dead Wishes features various subplots that are woven between character routes. In order to experience all of what the game has to offer, the player must read through every route and piece the stories together.
12 character routes: 6 men and 6 women
220,000+ words of in-game text
Partial character voicing
They/them player pronouns
350+ Choices and 35+ Endings
Dead Wishes is marked as NSFW for depictions of violence, sexual themes, and psychological horror. It does not contain graphic sexual content.
You got me fucked up when I finished the game! lol! Can you tell I loved this game? I felt some type of way when you're confronted by all the characters at the end of a certain route. (i don't wanna put spoilers cause the game is just that good) Sergio is my precious baby and no one can say otherwise. He is best boy! Him and Clement! I got Clement's endings first and I was like "oh I thought this was horror" and then I continued playing and was like 0_0 for the rest of the game! Also...Mateo...that precious crazy SOB. I also love the girls! Kazue is best girl! Can't wait for the update! I loved your explanations for all the characters too! Keep up the great work!
I purchased this on steam a while ago. I can't really pass judgement yet since I've only finished 2 routes. I like how different the characters seem though.
But I do have one complaint: the game doesn't seem fully committed to having a nonbinary protagonist , it seems to be more to cut down the work of changing pronouns or descriptions than anything. This isn't set in a world where gender and sex don't exist;the MC assumes just based on appearance all the female appearing people they meet are women etc. But people don't really do the same to the MC, somehow percieving them as genderless without any previous discussion despite this apparently being a world where the MC judges everyone else's gender based on their presentation and/or sex. Vincent refers to the MC as their wife and, and talks about them baring his children the only problem the MC thinks about that is that they didn't agree to it, not you know, they aren't a woman and/or are male, which makes it kinda clear the MC is supposed to be female and not very adamant about not being a woman. Which is fine just I was hoping to be able to choose somehow or even if the game didn't allude to the MC's sex or gender, play all the romances as gay and lesbian or at least neutral. But with Vincent's route, (and possibly some of the others I haven't done yet) this isn't really possible. It's not a big deal I was just expecting non binary protagonist to mean non binary gender and getting to choose the MC's assigned sex or with their sex not mentioned. Rather than either being female or appearing enough so people assume and not preturbed by being called female or capable of giving birth. It feels a bit lazy since it would have been easy to put an option to say something don't you mean husbandor what you're asking me is impossible i don't have the parts required to bear you children you crazy, hell even if the MC is female just have think about being upset or annoyed he's calling them their wife or wev.
this is a super minor complaint i'm sure most people didn't notice, esp if theyre women and projecting their gender onto the mc, so i hope this doesn't sound too harsh. just was a little weird to have the mc not bat an eyelid at being called wife after not referring to themself as anything gendered.
DW isn't supposed to be set in a world where gender/sex don't exist - we simply wanted the MC to be a character who can be absolutely anyone. I agree that it isn't a perfect system, but it's a choice we made and stuck with throughout development. It's possible that I will have time before the spring update to add more pronouns, but that depends on workload and many other factors.
As for Vincent's route, it's very much intentional that he uses the word "wife" for the MC. Built into Vincent's character is an emphasis on conservative family values and family structure, and thus he uses the word "wife" because that is the role he wants to force MC into. Yes, he may very well be forcing the MC into an impossible situation if the player imagines an MC that isn't physically capable of making a child with him, but Vincent doesn't care. It isn't about the actual act, it's the sentiment behind it.
And, yes, MC is a bit nonchalant about this, but they are also in a very strange, dangerous situation, and I imagine being called the proper spousal term is the least of their worries.
We talk about Vincent's values more in-depth in the walkthrough, so if you want more information on the rationale behind this decision, you should read Vincent's character information (especially the detailed essay portion). You can download it here on itch, but if you got the game on Steam, you can get the walkthrough on our website for free.
Your decision to have Vincent call the MC wife makes perfect sense to me esp wrt your explanation; what he wants of the MC is a very specific very gendered role. hope I didn't come off as too harsh, you did do a great job of having the MC possibly being anyone, which isn't easy an easy task at all. I'll have a look at the walkthrough.
Hi! So I literally just realized that there isn't a keyboard shortcut for autoforward, and it has to be placed as a button in-game. There's a slider in the preferences that says "auto-forward," but it doesn't work without the button. This is my mistake, sorry!
Apart from using your mouse, you can also press the spacebar to advance text - if that will help.
Thank you for all the kind words! We worked hard, and it is nice to see that it paid off. :)
Hello! I loved every single aspect of this game, i can see a lot of hard work was put into this and honestly i can only recommend this game. 11/10 would let this game to give me the chills again. I've played through all the routes (some of them really did shock me haha) and i got all the three endings for each character. I've been wondering about those "happily ever after" buttons (or however should i call them) in the memories section though and there's also those spots for more CGs in the gallery.....;3; May i ask how can i gain them? Also i'm sorry if you've already answered this somewhere before.
I hate to ask but is it possible to get a few more hints on getting Eira and Festus instead of Sergio and Allegra? I'm really enjoying the game but I've tried answering in ways I think the characters would find appealing in a few different ways, answering the opposite in case it's "opposites attract", answering at random, and now I'm systematically trying to go through the possible responses until I get the right combination. I always always always get Sergio or Allegra, though. Guess they just really like me :P
Ah, yes, I meant is it possible to get any hints on what personality it wants? I've spent over an hour just redoing the personality test portion to see if I can get anyone but Sergio and Allegra. Is there just one specific combination that I have to get to see these characters? Even choosing VASTLY different personalities (like choosing the exact opposite answers) I always end up with Sergio and Allegra,
Sergio's route isn't affected by the questionnaire, so you'll get him every time if you keep choosing the same prologue choices. Only Vincent, Eira, Festus, and Allegra are affected by the questionnaire. Try writing your choices down the next time you do it, because if you flip to the opposite answers, you'll get a different character.
Could you give out another hint? I've tried out a bunch of different options on the questionnaire which leads to vincent, then i chose the opposite options which again just leads to vincent, here's the ones i could be bothered writing down
(1 = the top options, like agression, talk, copetitive. 2 = the bottom options)
Hi! I have been obsessively playing your game since I bought it a few days ago. I LOVE how different it is from a regular otome. Vincent sure caught me by surprise. I also enjoy the detailed overview you have on each character. It really helps me understand more of the character.
I do have one question: I am helplessly lost trying to get on Festus' route. I don't understand what I have to do. I've tried changing my personality answers to no avail!
Wowwww ive finally gotten through a large portion of this game and figured though not 100% complete i can finally give some feedback looking at the game as a whole.
First up, im a huuuge fan of messed up/villain routes in otomes so i knew for a long while before release i would enjoy this game, but i was still very pleasantly suprised.
The stories themselves are very immersive, to the point of it being very uncomfortable at times, leaving me awkwardly staring at the screen for long moments trying to pluck up the fortitude to continue, i really must commend your writing skills to evoke such primal responses from someone as jaded as me lol
The characters are so well rounded, deep multi faceted flaws are complemented by relatable and even endearing traits serve to humanise them and on some instinctual level remind the reader that more often than not the scariest monsters are people themselves, and even those monsters arent completely without redeemable qualities.
Really, This is just fantastic work a thrilling roller coaster of anxiety, revulsion, desperation and a peppering of fluff and im so glad i got to experience it, also i cant recall if it was here in the comments or the dev log etc i read it about the feedback but i just wanted to let you know my favourite was absolutely Lucien as it seems his sad, desperate, manipulative charm was not as well received as was hoped.
I could honestly go on and on but this is already getting a tad long for a comment ha, none the less, thankyou, i look forward to seeing the prologues and epilogues and will definitely be looking for your works in the future!
Thank you so much for all the kind words! I'm very, very pleased to hear that the characters and their stories were immersive and emotional! A lot of blood, sweat, and tears went into the development, so it's really rewarding to see comments like this :''))
Look forward to our future work because we definitely will be working on more projects (soon!!).
I LOVE this game so much! I was super excited for it to come out, and I'm not disappointed! only thing is I'm stuck on Nanako's route. I've gotten "seeking equilibrium" and "alone again" but I don't have "my big sister". and I'd also like to know one thing before I try again; judging from the placement of the "good" endings from the demo, it looks like "seeking equilibrium" is the good ending for Nanako, but I still never end up dating her. If that is the good ending, I don't know if I'm going to try and find the other.
Super excited that this is out so quickly! I started playing it and have been enjoying it a ton! Quick question though, but could you explain how the choice feedback system works? I've been trying to get Clement's "Moving to the Future" ending and am extremely lost as to what I'm doing wrong. I don't think you guys are a big fan of guides, so I'm hoping for some tips!
The diamond that displays after most choices shows the player how their choice has affected a certain character's level of affection. The color of the diamond corresponds to a certain character. (It is mostly easy to guess based on the characters in the scene).
If the arrow moves away from the diamond, you have improved your relationship with the character. If it moves towards it from further out, then affection has decreased. Some choices do not affect your level of affection at all, and in some (rare) instances, you won't be able to tell which way the arrow is moving.
Now - the arrow gives you a general guideline, but it doesn't tell you everything, namely how significant the choice is in the route. Some choices will increase affection immensely, while others may increase it a small amount (and the same can be said for decreases).
The hints for Clement are that his route most closely aligns with a traditional dating simulator, and also, he favors a person that is hard-working, honest, and also can call him out on his silly attempts at flirting. ;) Good luck!
Not sure if you saw our tweet, but we just updated the game because there were a few others who contacted us about the black BGs. We figured it was best to adjust the game, since several people mentioned it. Anyway, we hope you're enjoying the story!