Gosh this looks great. I couldn't quite tell from the screenshots, can I ask if the game has a text auto-advance function? (Asking for the sake of my carpal tunnel...)
A downloadable game for Windows, macOS, and Linux
In this chaotic world, you must adapt - either to forgive or survive.
Dead Wishes embarks on a journey of humanity and horrific romance. We build each other up. We tear each other down. Give and take. How much will you endure?
Stricken with long-term depression over the death of your parents, you are on the verge of eviction and bankruptcy. Without any prospects for the future, you're desperate, so much so that you might even...
- ... join the mafia and uncover a heated love affair gone terribly wrong.
- ... become a criminal allied with a team of murderers.
- ... suck it up and make an honest person of yourself.
- ... serve as the caretaker for two dysfunctional sisters.
- ... end up destitute on the streets.
- ... join the church and repent your sin.
But mostly, you're either going to find love and happiness or die a terrible death.
Dead Wishes features various subplots that are woven between character routes. In order to experience all of what the game has to offer, the player must read through every route and piece the stories together.
- 12 character routes: 6 men and 6 women
- 220,000+ words of in-game text
- Partial character voicing
- They/them player pronouns
- 350+ Choices and 35+ Endings
Dead Wishes is marked as NSFW for depictions of violence, sexual themes, and psychological horror. It does not contain graphic sexual content.
In order to download this game you must purchase it at or above the minimum price of $9.99 USD. Your purchase comes with a Steam key. You will get access to the following files:
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Hi! So I literally just realized that there isn't a keyboard shortcut for autoforward, and it has to be placed as a button in-game. There's a slider in the preferences that says "auto-forward," but it doesn't work without the button. This is my mistake, sorry!
Apart from using your mouse, you can also press the spacebar to advance text - if that will help.
Thank you for all the kind words! We worked hard, and it is nice to see that it paid off. :)
Hello! I loved every single aspect of this game, i can see a lot of hard work was put into this and honestly i can only recommend this game. 11/10 would let this game to give me the chills again. I've played through all the routes (some of them really did shock me haha) and i got all the three endings for each character. I've been wondering about those "happily ever after" buttons (or however should i call them) in the memories section though and there's also those spots for more CGs in the gallery.....;3; May i ask how can i gain them? Also i'm sorry if you've already answered this somewhere before.
We're very happy to hear you enjoyed Dead Wishes!
The extra buttons and CG spots will have content added in a spring update, so there's more to look forward to! The update will be up around May 1, so keep your eyes peeled.
I hate to ask but is it possible to get a few more hints on getting Eira and Festus instead of Sergio and Allegra? I'm really enjoying the game but I've tried answering in ways I think the characters would find appealing in a few different ways, answering the opposite in case it's "opposites attract", answering at random, and now I'm systematically trying to go through the possible responses until I get the right combination. I always always always get Sergio or Allegra, though. Guess they just really like me :P
Hi! Festus' prologue answers match Allegra, but he requires a different personality. For Eira, repeat the same conditions as Vincent, but with a different personality.
Ah, yes, I meant is it possible to get any hints on what personality it wants? I've spent over an hour just redoing the personality test portion to see if I can get anyone but Sergio and Allegra. Is there just one specific combination that I have to get to see these characters? Even choosing VASTLY different personalities (like choosing the exact opposite answers) I always end up with Sergio and Allegra,
Sergio's route isn't affected by the questionnaire, so you'll get him every time if you keep choosing the same prologue choices. Only Vincent, Eira, Festus, and Allegra are affected by the questionnaire. Try writing your choices down the next time you do it, because if you flip to the opposite answers, you'll get a different character.
Devs can i post this to my youtube account?
Hi! I have been obsessively playing your game since I bought it a few days ago. I LOVE how different it is from a regular otome. Vincent sure caught me by surprise. I also enjoy the detailed overview you have on each character. It really helps me understand more of the character.
I do have one question: I am helplessly lost trying to get on Festus' route. I don't understand what I have to do. I've tried changing my personality answers to no avail!
Hello! You are not alone in the confusion, so here is a little hint: Festus' prologue choices are the same as Allegra, but he requires a different personality. Hope that helps!
Thank you for all the kind words, and I hope you continue enjoying the game!
I don't find a way to unlock Anise...is..do we have to complete all routes first? like just the good ends, or just the bad ends? all ends? thanks for your help!
Wowwww ive finally gotten through a large portion of this game and figured though not 100% complete i can finally give some feedback looking at the game as a whole.
First up, im a huuuge fan of messed up/villain routes in otomes so i knew for a long while before release i would enjoy this game, but i was still very pleasantly suprised.
The stories themselves are very immersive, to the point of it being very uncomfortable at times, leaving me awkwardly staring at the screen for long moments trying to pluck up the fortitude to continue, i really must commend your writing skills to evoke such primal responses from someone as jaded as me lol
The characters are so well rounded, deep multi faceted flaws are complemented by relatable and even endearing traits serve to humanise them and on some instinctual level remind the reader that more often than not the scariest monsters are people themselves, and even those monsters arent completely without redeemable qualities.
Really, This is just fantastic work a thrilling roller coaster of anxiety, revulsion, desperation and a peppering of fluff and im so glad i got to experience it, also i cant recall if it was here in the comments or the dev log etc i read it about the feedback but i just wanted to let you know my favourite was absolutely Lucien as it seems his sad, desperate, manipulative charm was not as well received as was hoped.
I could honestly go on and on but this is already getting a tad long for a comment ha, none the less, thankyou, i look forward to seeing the prologues and epilogues and will definitely be looking for your works in the future!
Thank you so much for all the kind words! I'm very, very pleased to hear that the characters and their stories were immersive and emotional! A lot of blood, sweat, and tears went into the development, so it's really rewarding to see comments like this :''))
Look forward to our future work because we definitely will be working on more projects (soon!!).
Fantastic game, each individual character arc is so well written! Looking forward to the optional game guide, I'm stuck just trying to find some of the good endings lol.
Thank you very much! If things go according to plan, it should be finished by the weekend.
Does the game have jumpscares?
I LOVE this game so much! I was super excited for it to come out, and I'm not disappointed! only thing is I'm stuck on Nanako's route. I've gotten "seeking equilibrium" and "alone again" but I don't have "my big sister". and I'd also like to know one thing before I try again; judging from the placement of the "good" endings from the demo, it looks like "seeking equilibrium" is the good ending for Nanako, but I still never end up dating her. If that is the good ending, I don't know if I'm going to try and find the other.
"My Big Sister" is the bad ending for Nanako. I would still encourage you to try for it, because it contains a CG! Yes, "Seeking Equilibrium" is her good ending.
Loving the game so far and thank you for the patch! Any small tips for Mateo's "Wait for Me" and "Comfort" ends? I feel like maybe the key is in the timed responses but no luck.
Try different combinations with those timed responses, and remember that NOT choosing anything with the timer still counts as a choice.
Super excited that this is out so quickly! I started playing it and have been enjoying it a ton! Quick question though, but could you explain how the choice feedback system works? I've been trying to get Clement's "Moving to the Future" ending and am extremely lost as to what I'm doing wrong. I don't think you guys are a big fan of guides, so I'm hoping for some tips!
The diamond that displays after most choices shows the player how their choice has affected a certain character's level of affection. The color of the diamond corresponds to a certain character. (It is mostly easy to guess based on the characters in the scene).
If the arrow moves away from the diamond, you have improved your relationship with the character. If it moves towards it from further out, then affection has decreased. Some choices do not affect your level of affection at all, and in some (rare) instances, you won't be able to tell which way the arrow is moving.
Now - the arrow gives you a general guideline, but it doesn't tell you everything, namely how significant the choice is in the route. Some choices will increase affection immensely, while others may increase it a small amount (and the same can be said for decreases).
The hints for Clement are that his route most closely aligns with a traditional dating simulator, and also, he favors a person that is hard-working, honest, and also can call him out on his silly attempts at flirting. ;) Good luck!
I think I came across one of those rare instances where you can't tell in a Vincent playthrough! I thought it was unintentional, but now I see that it was there for a reason!
Thanks for the help! What I've played of the game so far has been really fantastic (and uhhh oh boy Vincent was a whirlwind), and I can't wait to keep going through it!
Not sure if you saw our tweet, but we just updated the game because there were a few others who contacted us about the black BGs. We figured it was best to adjust the game, since several people mentioned it. Anyway, we hope you're enjoying the story!
Ok this game is amazing so far! I am in LOVE with Sergio right now (because I can't stop laughing) and I can't wait to explore this game fully and meet all the other characters. Great job on this!
Congrats on the release! \o/ This was one of the fastest KS projects I've seen completed, I believe.
Will you be making the game available on Steam, too?
Thank you very much!
We are planning to release to Steam as well, but we have some paperwork to go through and also have to set up a store.
Around when can I expect to get my download key for the game? (I backed on KS on the game key tier.)
Hello! We have the emails ready to send out, but we have to gain admin approval from itch before they go out. We've emailed/tweeted them, so hopefully we'll hear back soon!
Hello VIOLET, any there any restrictions of people being able to perform a let's play/playthrough of Dead Wishes? ^o^
Hi! We don't mind let's plays of the game! We welcome your reactions :)
The only thing we have reservations about are straight walkthroughs of the game (showing players all the right answers). We'd rather that people didn't give away all the fun. ; )
Hello! Will the mc be customizable? Can I create female mc?
Hi! Right now the player character's pronouns are they/them, but we are trying to add pick-your-pronouns as a feature. There are not sprites for the player character. Hope that answers your question!